As we emerged from the bowels of Snotgobbler‘s scrapyard the sun appeared to be ready to breach the horizon, we’d spent the best part of the evening down there. Sandman discussed details with the goblin, whilst I gained access to one of the many abandoned hovels that house Snotgobbler’s workforce before they were all eaten. Mekk was questioned about the unrefined and poisonous Goblonium that he had obtained.
As I came to understand, Mekk was given a Junk Chariot to assemble and tune up, and the Sandman alerted the Badlands to the re-opening of the Scrapyard. Snotgobbler had no fuel to give us, as he desperately needed supplies also. Sandman gathered some goblin food which seemed to consist of mostly mould and mushrooms and the party ate to stave off hunger. Sandman informed us that Snotgobbler had told him that our gear was probably going to end up with a local Orcish gang led by Irntoof. We rested for most the day and during the twilight hours the Scrapyard had visitors. The visitors were Hobgoblin Punks with Junk Chariots labelled Delivury Boyz. They dropped off a delivery of Blackwater and Snotgobbler seemed to pay them in unrefined Goblonium. The Hobgoblins looked pretty monged out of it to start with, but they stayed to party with Snotgobbler anyway, as it was his grand re-opening. The Hobgoblin boss, a little larger than the rest was the only one who looked to be paying attention to details.
Sandman requested some of Snotgobbler’s fuel as per their agreement to become roadworthy once we’d cleared the lower levels. Snotgobbler told him we’d have to pay, as the exact terms of the previous agreement weren’t decided upon and he wasn’t going to include fuel. Mekk advised us all that the Junk Chariot he’d rebuilt didn’t have any brakes, so without fuel it wouldn’t go, and once it got going it wouldn’t stop. I suggested to Mekk that he sneak off and have a look at the Delivury Boyz chariots, and see if they could “spare” some brakes. Whilst he was away I noticed Snotgobbler drag one of the drunken hobgoblins into his scrapyard and close the door whilst the others weren’t paying attention; he was rebuilding his workforce.
Benny got my attention and we tried to sneak into the scrapyard where the hobgoblin was stashed but the door was locked, Benny would have to eat later. Once Mekk returned he told us of how he stole some tools, a braking system, pissed in a hobgoblin helmet and moved some weapons from one truck to another. We let him get to work affixing the new brake system to our junk chariot as the Hobgoblins purposefully ignored him and whatever he was doing. As the Delivury Boyz got up and started to leave, apparently not noticing their missing member, I sidled over to Snotgobbler and suggested he throw in a barrel of blackwater as part of our payment or we tell the Hobgoblins about their missing mate. He immediately handed over a barrel of fuel and we readied to leave. As the band got comfortable in the Junk Chariot I summoned Zarathos and rode alongside them.
We drove for a few hours north as Snotgobbler suggested toward’s Irntoof’s territory, and we came to a large rock spire which signified where his territory began. We continued on, but were unable to see signs of an Orc Warband in the early hours of the morning with nothing but the dark sky to help us. We decided to slow down and find some high ground. As the Junk Chariot attempted to brake at high speed the brakes broke, flinging off into the desert all at once. Coming to a halt eventually and erratically we noticed some large bones not too far off and a ridge we could get a better look from. As we had stopped however some huge sand snakes emerged from the desert and began to close in on us. Sandman created a large illusion of a bird of prey which scattered a couple and we got the vehicles up to speed and out-paced the predators.
We got up to the high ridge, although Benny had a little trouble driving, and we looked around. As it was getting close to dawn again I climbed into the back of the Junk Chariot and commanded Zarathos to follow. We spied a large dust plume which we figured was probably a mass of vehicles, so we set out to intercept it. Anthrax now behind the wheel he pulled up into the vehicles, which looked like raider Junk Chariots, armed with ballistae and catapults. The Orcs quickly noticed us, and pulled over, encircling us and we managed to bring the brake-less Chariot to a ungraceful stop. A massive Orc missing most his fingers, with metal prongs where they once were climbed out of the biggest Chariot and approached us. Anthrax climbed out of the driver’s seat he was somehow squeezed into. The Orc looked at him, anger giving away to confusion, and then Irntoof shouted at Anthrax: “Hey! you’re that shit drummer!”
Anthrax looked angry for a split second, but some mumbled words from Sandman and suddenly Anthrax was smiling and shouted back “Yeah, that’s me!”, much to our confusion. I later learned Sandman had slightly altered Anthrax’s perception of the event, subtly removing the word “Shit” from his memory of the sentence.
They then discussed the history of Damnation and Irntoof didn’t appear to be our biggest fan… he seemed to prefer Deathknot much to Sandman and Anthrax’s chagrin. I stayed under my blankets in the back as Sandman questioned Irntoof about RamJam, which was apparently near some Oasis, but then I overheard Irntoof mention some ‘sick armour’ they had found. I climbed out of the Chariot, luckily all the dust was obscuring the sun, and asked to see the armour. Irntoof showed it to us and it was the armour I had taken from the Drow. Irntoof joked about how it didn’t fit him and I told him that’s because it was mine. He had posed it in a guitarist’s stance along with my guitar, however the music playing from his chariot was Deathknot. When I said it was my armour, he insisted it was his, I was about the challenge this assertion when Benny and Sandman began to talk to him in a manner that was extremely convincing, and suddenly he was our biggest fan. Told his boyz he was returning the armour to it’s rightful owner and then they were moving out. I took my guitar and started to don my armour with a little help from the band, as I assumed once the Orcs realised what just happened they would be back for a fight. However they just kept on driving, so Anthrax squeezed back into the Chariot and I climbed back onto Zarathos, now protected from the sun’s harsh rays by the Drow-crafted armour and we rode for the Oasis caves.
We pulled up outside the cave system and set up camp in an attempt to avoid exhaustion as we’d been on the road for some time now. There was a broken down Chariot with some Orc corpses. The group picked it over for supplies. Mekk found a new brake system and fitted it to the Chariot. I raised a couple of the Orcish corpses as Skeletons and they armed themselves with hatchets from the wreckage. Benny created some shelter and I conjured up some food and fresh water for the group. We slept for a long few hours but I was awoken by some odd noises during the night, and if I’m honest, it sounded like RamJam in pain, coming deep from within the cave.
When we awoke we entered the cave system and made our way down, coming to a fork we took the larger path. There were some bear traps, one of which took a snap at my leg, but I was able to escape it by shifting into mist. From then on we kept our eyes out and navigated the traps until we came to an Iron Curtain, chains and bells hanging from the ceiling like some sort of tacky Door Beads, but it was obviously an alarm system of sorts. I passed through the chains as mist, and whispered back to the group, informing them of what I could see.
I could see RamJam, and I could also see a Dozen or so Ogres, scattered about the room. The Sandman slipped through the iron curtain and faded out of sight with an invisibility spell. The next thing I knew RamJam was making a god-awful noise and the Sandman attempted to influence them with a spell of some kind. As the Ogres looked around confused for a moment and then picked up their weapons we went into action. Anthrax leapt down the forty foot drop and began his earnest attempt to kill anything larger than himself. As the chaos began I protected the less armoured members, holding the bottleneck of the ramp to the cave exit.
One of the Ogres, larger than the rest disappeared into a smaller entrance on the other side of the cave. He re-emerged and taunted Benny by holding a book near a flame, essentially holding Benny’s spellbook hostage. When we didn’t stop our hostilities he set the book on fire and fled. Benny recovered the charred book, noting it wasn’t his spellbook and the Ogre was bluffing. He then inspected RamJam which was busted in various places, missing keys and out of tune where a bunch of Ogres had “played” it.
We checked the exit tunnels but it was practically a maze and the Ogre Mage was long gone. We exited the tunnels and I think I could hear the familiar “duh duh duuuh” of Goldenfang’s theme tune as he was re-entering the realm of the conscious.